The History Engine has been developed by the staff of the University of Richmond’s Digital Scholarship Lab, with important contributions from the University of Toronto Scarborough (UTSC) and building upon work first done at the University of Virginia.
Robert K. Nelson directs the project. Coding of the current version of the History Engine was completed by Nathan Altice, Clay vanSchelkwij, and UTSC Information and Instructional Technology Services. Nate Ayers and Altice designed much of the site.
UTSC led a recent reimplementation of the spatial components of the History Engine. Christine A. Berkowitz and Perry Sheppard served as project leads for that initiative.
The History Engine was initially developed at the University of Virginia’s Virginia Center for Digital History in the mid 2000s. It was the brainchild of Edward L. Ayers, Andrew Torget, and Scott Nesbit. Torget and Nesbit served as former co-directors of the History Engine.
The History Engine has evolved from and built upon the work of a number of individuals. Joel Garrett, Tom Lawrence, Shawn Starkey, Bill Covert, and Adam Soroka all did some programming on earlier versions of the History Engine. Rachel Shapiro served as a project manager; Chris Gist as a geospatial analyst; Megan Bersani, Amanda Kleintop, Kathleen Lietzau, Tiffany Laney, and John Osteen as research interns.
The most important part of the History Engine—the episodes themselves—are written and contributed by undergraduate students at different colleges and universities in North America, working with their faculty instructors. Three historians—Lloyd Benson, Julian Chambliss, and Kathryn Tomasek—have used the History Engine repeatedly in their classes and provided valuable feedback that has improved this project substantially.
We are grateful to UTSC and NITLE for grants they provided to help develop the History Engine.